Monday, November 14, 2011

Clouded


Today I am going to do the sound mix...ie voices and sound effects. Once that is done i want to add rain to scene 9 and also a drop sequence to Sal....then its full HD export time. I have a plan for that so hopefully it goes smoothly. I also need to make a dvd menu...

No sleep!

Tuesday, November 1, 2011

SC10_SH7

Only about 7 more shots to animate. How exciting! Hopefully be finished by the end of this week and then 2 weeks for postproduction and editing.

Vimeo has just launched a production music library, so if i have time i will mock up something from there for submission as i dont think Sheona will be finished on time...but she might be...hopefully definitely by the screening!

Going to record Avery and Sal's "voices" tomorrow, if Neale will give me the time...they dont really speak, just make noises so i need to make a sheet up with what i need and for which character.

I can taste the finish line! and it tastes oh so sweet!

Saturday, October 22, 2011

Running Edit

So it's 4:20 AM and I'm calling it a night after working an 8 hour day and following it up with 8+ hours of animation. However, I believe it is safe to say "Clouded" should be completed . I have just finished off the first running edit in FCP, granted there is still about 30% incomplete but I think that's an okey amount to work with over the next 3 weeks.

I am sending that edit to Shoena tomorrow so I think in a week or two ill have some basic sound happening!

I am currently estimating running time to be 4.5 minutes, which explains a lot in regards to why this has been so fucking hard compared to last year.

On ward and upward. See everyone Tuesday x

Monday, October 17, 2011

Screening Program


I'm not 100& sure i did this right but i created a page for the screening program. I thing it captures most elements of the film.


Tuesday, October 11, 2011

Avery Run 01


Avery test run cycle. I will need to Photoshop is Pj's to work with these legs. I think I will create new legs with Pj's attached to each leg and then replace the footage. It should work. Will let you know.


Friday, October 7, 2011

Shot List * Updated

Last night at around 11pm after effects died in a hole. So I went around to Seamus's and fixed it up. That took about 25 minutes. But then at around 4am after a scotch and coke I emerged with a entirely different shot list and slight alter (again) story.

It is as follows:

scene 1

Shot 1 - Fix Fist smash. Only smash once?

Shot 2 – Sal climbs into shot. Focus pull to him climbing Balcony.

NEW SCENE* - Now SC2

Shot 1 – 1 Cloud photo CP

Shot 2 – 2/3 Cloud photos MID

Shot 3 – Mid shot, Avery walks past close to camera

SCENE 2 – Now SC3

Shot 1 – Unchanged

Shot 2 – Tighten animation. Sleave is moving.

Shot 3 – Unchanged

Shot 4 – Add headshake? More aggression/frustration

Shot 5* - Tighter version on SH2. Avery throws brush at Canvas

Shot 6* - Paintbrush rolls outside. Avery’s legs in shot, walks OFS, focus shift to Sal, looking at paintbrush

Shot 7 – Sal places brush on desk, next to lamp. Two hands

Shot 8 – Avery throws canvas down chimney

Shot 9 – Clouds erupt into sky

SCENE 3 – Now SC4

Shot 1 – Tight shot, chimney, Clouds flow into sky

Shot 2 – Clouds form, Raindrops emerge

Shot 3 – Avery watches sky. Blinks

Shot 4 – Watches clouds drift by. Becomes angry.

Shot 5 – Turns back. Takes photo with external flash in other hand

Shot 6* – Fades in from white out, photo prints, corresponding noise

SCENE 4 NEW* - Now SC5

Shot 1 – Avery looks at photo. Begins to anger

Shot 2 – Cut to Avery flicking switch to sad face*

SCENE 5 – Now SC6

Shot 1 – Clouds get sucked out of sky. Rain drops fall.

Shot 2 – Clouds reversing down chimney.

SCENE 6 – Now SC7

Shot 1 – Avery walks past clouds flowing back down chimney

Shot 2 – Avery hangs picture. Pause and settle for longer

Shot 3 – Avery kicks off ladder

Shot 4 – Avery fly’s past

Shot 5 – Avery goes out of shot and back. Longer pause at photo.

Shot 6* - Reaction shot: Avery face Sighs

Shot 7 – Avery slumps into chair, see brush next to lamp

Shot 8 – Same as SC2SH7, Focus pull to Avery in BG. Confused.

SCENE 7 – Now SC8

Shot 1 – Arms and picture

Shot 2 – Sal looks at old photo, then sighs

SCENE 9

Lightning not completely black. Just faded then lighting strikes and lights, still leaving dark patches but over exposing what it touches. Strobe effect?

Shot 1 – Bed, sleeping

Shot 2 – Sal into shot, holding picture

Shot 3 – Avery Awake

Shot 4 – Avery walks past beam. Sal from behind beam

Shot 5 – Sal follows after, leaving wet foot prints

Shot 6 – Low angle Avery looking around

Shot 7 – Avery POV, Sal into shot

Shot 8 – Avery reaction, Sal in corner

Shot 9 – Sal falls back down into shot (same as SC9SH7)

Shot 10 – Sal runs from shot, paint pots drop. Avery runs past

Shot 11 * - (Old SC4SH2) Sal runs past, Avery chase

Shot 12 – Sal runs along bed end. Leaves paint footprints

Shot 13 – Sal runs across desk, Avery stumbles on desk tyring to catch Sal

Shot 14 – (Old SC6SH3) Sal stands on Chimney rail, looks back

Shot 15 – Avery yells out for him to wait

Shot 16 - (Old SC6SH3, adjust from shot14) Sal swings arms back ready to jump

Shot 17 – Avery grabs picture

Shot 18 – Sal falls down chimney and photos catches wind and floats down

Shot 19 - (Old SC6SH3, adjust from shot16) Avery watches the photo catch wind and float down

Shot 20* – Top view, down chimney, photo slowly falls down, fading into darkness. Pause at end then slight glint of light.

Shot 21 – Avery stands and watches clouds spew from chimney

SCENE 10

Shot 1 – Avery stands on balcony looking at sky

Shot 2 – CU of Avery face. Amazed

Shot 3 – Sal falls into shot photo floats down after him

Shot 4 – Avery bends down for photo, returns holding it. Sal joins him at the railing. Avery points to him self and Sal nods

Shot 5 – Avery is holding photo up. Drops to reveal sky same as image.

SCENE 11

Shot 1 – Avery places old image into frame. Kicks ladder out of shot.

Roll credits


Wednesday, October 5, 2011

AFTER EFFECTS HATE

Just to let you know, AE is averaging a crash every 25 minutes. Maybe working in full HD wasnt such a great Idea

Progression


Red = completely unfinished
Orange = Some elements finished
Green = Finished for now

Finished for now means that lighting and colour grade has yet to be done but for now, It can be left alone.

Colour coded RC

Example of an Orange Scene's shots

Animation Animation

Its been a rather lengthily time between posts. Been animating and editing and editing and animating. SC2 is completed (more or less) as is SC1 and most of SC3. SC4 is also done...so things are moving along. Got plenty to do still....Hopefully have all character animation finished by Monday but that could be a stretch. After that I still need to animate the clouds and also the water drips from Sal and Co. The story has come a long way recently and I think the changes reflect me better.

Ive been meaning to get some more things to Sheona
, but I am meeting her Wednesday. I need to give her the new RC and also a emotional timeline. I should have done that earlier but I realised I gave her the only copy with the time code on it and FCP is not working on my Mac ATM. Will get that all fixed up this week.

In other news, I discovered the ABC Jazz music app which is amazing. Rather content listening to it.

Not long till the end. Couple of assignments coming up which will need some attending too...Might look into those at work tonight...I need to start the Showreel pretty soon as well as packaging for it.

Anyways, heres my latest update from AE. Its just swell..

Wednesday, September 21, 2011

New Running Comp

So after my melt down on friday, I have come out with a new Scene 6 and slightly ajusted some other shots to fit the update storyline.

I met with Sheona (composer) yesterday and gave her the running comp with the SMPTE coding on it. I now need to write her a list of emoitional points as per the timing so she can really work the sound to drive the story. I am meeting her again on the 12th of October to see how things are comming. Hopefully I will have the running comp finished by then.

From Monday the 26th I am going to start halling ass! I have alot to do a very little time to do it.
Still aiming to finish animating by the start of October, or at least first week back.

From there I need to edit and light everything...

This weekend will most likely be a ride off but as I said from monday I am just going to power through to the end....No going out untill November 11/11/11

See you on the other side :)

Sunday, September 18, 2011

Clodaroid


MY COMPUTER IS GOING SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
SLOW

Saturday, September 17, 2011

SC2_SH2

So I had a mild breakdown on Friday night at around 4am...I rewrote "Clouded" and kinda changed what it was about...the premis...kinda...I dont really want to go into to much detail cos it makes me feel stressed.

I have re storyboarded and am currently working through shots that I know will be in it regardless until I have figure things out more clearly.

Below is a test for the Chimney clouds, sorry Jack but I've decided to stare away from 3D...I think it looks nice...but might need some further refinements...It's definitely working though.

As I was saying before...I have cut out a few things and added some other things in...Avery now takes Polaroids of his paintings...and hangs them where the book self use to be...Sal has one of these images..
In other news, I am meeting Shenona tomorrow to give her a copy of the RC and the Animatic...which needs work...now that some things have changed..She is going to compose something that can be altered as I have told her the timing isn't 100% locked down. But I will do my best this afternoon to get It a little closer.

I have told work I can only do 3 shifts a week during October, compared to my casual 5 shifts a week ATM.

I am feeling slightly better since Saturday morning...but still overwhelmed and slightly like im drowning...
Will update soon!

x



Tuesday, September 13, 2011

Screen Shots from Today

Today I didn't go to Uni and have spent the day working on Clouded.

I ended up making a paint brush as Avery is going to have to paint things...I now need to figure out how he is going to paint the paintings....I think i will do something similar to the way i did my titles last year.

Which leads me to SC2 the next mountain to climb. This is a really important scene as it establishes Avery and his attitude towards his world. This is also a scene where you see him at a lot of deferent angles...and thus he needs beards for all of these shots...so i decided to stop procrastinating and actually make his proper beards. Which means I am going to have to replace them in things like his Walk cycle and SC4...but I dont thi
nk it will be to hard.

So after finishing this post I will go replace the beards and then continue to hike up mountain SC2...as all those shots need beards and paint brushes too.

SC2_SH1

I played around with lighting this scene a little. I want it to feel warm like sunrise but cold due to the location of the environment. This might be a little green but I do like some of what it's bringing to the table. The sky also looks very dull without any clouds...but It's unavoidable due to the fact he has to paint them before there are clouds in the sky.

Speaking of clouds, I asked Jack about creating the chimney clouds in Maya...at the time I thought it would be okay but now i think about it more im thinking that maybe I should stick to something more 2D. Seamus had a few ideas so I will do some tests and report back.

I also added some turbulent displace to one of my drawn clouds and it looks pretty interesting... like jelly.


Screen Shots from yesterday

Something weird was going on with my 3D layers in this shot...i managed to fix it but below is the example...also AE keeps crashing and it's pissing me off.

Ive basically finished SC4...but there are things to fix up...



Sunday, September 11, 2011

Avery Animation

I curse the day when I decided to THROW THINGS DOWN A CHIMNEY! DO YOU KNOW HOW FUCKING TIME CONSUMING ANIMATING A THROW IS...DO YOU? HUH? HUH!

But in all honesty its ruining my life and some reason AE keeps crashing on me..at least its considerate enough to save before crashing but its still very just frustrating.

So as mentioned above I am animating Avery throwing a canvas
down the chimney...jesus its hard...even with the wonderful reference Darren made me..It probably would have been 100000X quicker to actually hand draw each fr
ame now I think about it but oh well...to late now...I worked on it for about 3 hours yesterday and decided to scrap what i
d done and start again..So i did just that at 8:30 this morning and have only just pretty much finished now (1:45)...

It looks okay...not great...not shit...but okay. I think it's workable...makes the bloody walk cycle feel like an amazing dream...

Anyways I have work pretty soon, so I will upload what I have done (
maybe not a video but ill try)

I'm going to try get some other shots down and work and maybe edit this throw into another shot...

Will keep you updated as usual.


Something weird is going on with AE...my exports look completely different to the comp...No videos right now..sorry!

Monday, September 5, 2011

Sal Run Cycle (The Beginning)

This took me about....3.5 minutes....so Its clearly rough...but might possibly work...with a few adjustments. I'm currently waiting for Jack to go over my lesson plan.

Which is:

--> Front run cycle Sal
--> Run cycle Avery - Referring to ASK
--> Place Avery into SC4_SH1
--> Remove SC4_SH2
--> Block out remainder of Running comp with characters

Also I sussed out my Week 10 milestones also:

--> Finish ALL character animation
--> Have begun visual effects (such as: Rain and water, lightning, clouds)
--> Have sky backgrounds completed and ready for cloud animation
--> Have some sound track options (possibly make own in sound track pro + check out unearthed)
--> Confirm with Pip that WTFN will do spot effects (possible long shot)




Sunday, September 4, 2011

Avery Walk Cycle

Only took me approx. 4.5 hours this morning but I think I finally have Avery's walk looking okay. The arms dont swing much atm as I was testing the idea of him being one of those weird people who dont move there arms much when the walk. It looks pretty funny, I think I will try and incorporate it...still needs adjusting though.

I have work now, so I might try and get Sal running...I also want to combine the Animation into a background and see how it's looking. I also need to finish adding the character place holders into the animatic..something I will also try to get happening at work tonight.

ALSO

I decided as from today I am going to start taking pride in this animation and leave behind any bad feelings because there isn't going to be a worse feeling then reget at the screening. I am officially going to give it my all and then at least I tried my hardest regardless of the results. So hopefully with this attitude change I will begin to produce some nice stuff...Lots of visual effects to do, so hopefully I can make something really worth while!


Thursday, September 1, 2011

Avery Walk Cycle (The Beginning)

Spent a little while this morning trying again. Still not right but better then last nights attempts. I think ill start again from scratch once more and see what happens. I'm also going to try a few other cycles like a run and a sneak. This might also look weird because its 3/4 puppet doing a profile walk but I am just going to disregard that and continue on my voyage.





Avery Walk Cycle (The Beginning)

Everything about this makes me laugh. His slight limp, his frankenstein arms that dont move, the ridiculously over the top head bob. Will try again tomorrow...hopefully with better results!

Night all! Just taken some sweet night time cold and flu tabs...winning.