I have updated the Production Plan tab with the tracking document. All the new things are in red and i have also added the updated "Clouded Schedule"
I wouldnt read it unless you are Jack or need to go to sleep sometime soon!
Pre Production 2011
Monday, May 30, 2011
Thursday, May 26, 2011
SC9_SH4
So heres the second version of the same shot's animation test. I dont no if the whole beam would move but its close enough for now. The colour grade is really nice. I think ill keep something simlar to this for the night time scenes and then in the day maybe a nice sepia yellow tin.
Im currently working on Avery's beard. Just doing some tests. So once i have a test of that ill add it to this scene.
Im currently working on Avery's beard. Just doing some tests. So once i have a test of that ill add it to this scene.
Clouded Animation Test from Isobelle Taylor on Vimeo.
Wednesday, May 18, 2011
Animation Test
SC9_SH4
Im really happy with this. Avery looks a bit funny but that is only because he doesn't have a beard yet. The beard will be added in after. Anyways this is the scene where Avery wakes up in the middle of the night and has to rush outside as it's raining. In this shot the Raindrop creatures are standing on the balcony, facing Avery. As the wiper fall into place Avery follows then glares to the Raindrops. The drops are swiftly swept off the balcony and Avery dusts his hands.
SC9_SH4 from Isobelle Taylor on Vimeo.
Wednesday, May 11, 2011
Production Journal Review
I have completed a 500 word account of the pre production process. Please find under relevant tab.
Character Scales
Aministration Work
As pre production comes to a close, im finishing off the last bits of admin. The flow chart was really rushed but it basically outlines what needs to be done/what has already been done.
The Pipeline below is done by weeks. If i can actually stick to its timeline i will be in a good postion before i go to the USA. I need to get alot of work done before the end of semester as once i finish on the 03/06/11 and im basically not back untill the 23/08/11.
I want the following ready/complete before the end of the system:
--> backgrounds ready for colour
--> Animation tests complete
--> Avery puppet ready to animate
--> Sal puppet ready to animate
The Pipeline below is done by weeks. If i can actually stick to its timeline i will be in a good postion before i go to the USA. I need to get alot of work done before the end of semester as once i finish on the 03/06/11 and im basically not back untill the 23/08/11.
I want the following ready/complete before the end of the system:
--> backgrounds ready for colour
--> Animation tests complete
--> Avery puppet ready to animate
--> Sal puppet ready to animate

Sal Development
Its been awhile since i focused just on Sal. I still haven't really put a lot of time into him but then again i think hes a pretty simple character so time is probably better spent elsewhere.
In terms of colour development i like all of them except the left blue. I think whatever colour i choose i will do the other drops the opposite colour so Sal is more distinguishable.
In terms of colour development i like all of them except the left blue. I think whatever colour i choose i will do the other drops the opposite colour so Sal is more distinguishable.
Layout
I have created a 3D environment in Maya. Basically i is going to be use as a visual reference for angles and perspective. Last year i really struggled for references as what i was looking to reference didn't actually exist. Its working really well for me to have a reference which was made specially for my production.
Below are some image files i have saved from a render. I have seperated all elements onto layers and now i just need to apply my colour pallet and build the enviroment with my refernce shots in toe.
Most of the elements repeat, like the beams and the fences so i should only have to colour them each once of twice (the angles change sometimes)

Below are some image files i have saved from a render. I have seperated all elements onto layers and now i just need to apply my colour pallet and build the enviroment with my refernce shots in toe.
Most of the elements repeat, like the beams and the fences so i should only have to colour them each once of twice (the angles change sometimes)

Thursday, May 5, 2011
Video Block
Just finished editing my video block. Its pretty awful but here are some screen shots VS the orignal storyboard.
Wednesday, May 4, 2011
Tuesday, May 3, 2011
Model & Colour Sheet
I didnt upload the orignal Model sheet the other day so i thought i would just add it to this post about possible colours for Avery.
I think i still like my first pick (the yellow) but the skin tone in Blue is working too. I like the idea of him being Black but i think he will blend into his environment too much.
I have also had some futher ideas for his beard and the clouds. I am going to do some tests and then ill post them. Stay tuned

I think i still like my first pick (the yellow) but the skin tone in Blue is working too. I like the idea of him being Black but i think he will blend into his environment too much.
I have also had some futher ideas for his beard and the clouds. I am going to do some tests and then ill post them. Stay tuned


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